Fossil record
Collect ten trophies. Every rival dinosaur that falls earns you one.
Free · in your browser · nothing to download
One hundred thirty-nine cards of real taxa, each with its formation and its age. You deploy face down and reveal at the same time: the tension of every turn comes from what you can't see, not from luck.
Works on your phone and on your computer. You can install it as an app right from your browser.
Collect ten trophies. Every rival dinosaur that falls earns you one.
Bring down the rival's habitat, which starts at 90 Health. Excess damage from a kill carries straight through.
Run out of deck and you lose. The discard pile is never reshuffled, and some cards eat away at the rival's deck.
That's where every turn's decision comes from: a full row shields your habitat but gives away trophies; a short row denies trophies but lets damage through. There's no safe stance.
Every card is a formally described taxon, with its formation, its age and its locality. None of them wears feathers without evidence to back it up. Every ability says whether it's established, inferred or debated, and each card comes with its scientific note.
The core is the Morrison Formation, where all of them really could have crossed paths. From there the set branches out to other formations and other ages. They share the board; the card never pretends otherwise.
The clades aren't an arbitrary rock-paper-scissors: they're a food web. Theropods prey on ornithopods, thyreophorans hit back with their tails, and sauropods can take what nobody else can.
Every card in the set, with its artwork. Tap one to read what it does.
Five creatures you won't find in any pack: they're forged from the fragments each tribe hunt leaves behind.
Solo play is a trail through a geological formation: eight rivals in a row, each with its own deck, and beating one unlocks the next. Every week a visitor from another era drops by, too.
You start with one of three complete decks: Hunters, Giants or Herds. Every win pays out dinocoins, and dinocoins open packs. Spare copies get salvaged into the card of your choice.
Four columns, and each one is a different place: a river where marine reptiles hit harder, a nesting ground that draws you a card, a dry riverbed that grinds down decks. Both players deploy face down and reveal at the same time. You don't see what the rival played until it's revealed.
Trophies, habitat or extinction. The average game lasts twelve turns, and the combat forecast tells you, before you press Ready, what will happen if nobody changes anything.
Against another person, blind and simultaneous. Four leagues with a shield against dropping down, 28-day seasons and packs when each one ends.
A tribe of up to eight digs up fossils and raids a boss with thousands of Health, all together. Each hunt leaves fragments, and fragments forge the boss cards.
A different deckbuilding rule every week, with the whole set on loan: five wins before three losses, and the prizes come in packs.
Nothing to download. Create an account with your email, pick your deck and play.
Play DinoWar